But then you see the dreaded pop up. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. 5. No they aren't. Especially if deployed for the years that a Stellaris war goes for. Ships 'destroyed' this way cause 5x war exhaustion. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. when you can occupy everything but still lose. That is not a Status Quo Peace. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. You actually reached 100% war exhaustion and didn't notice it. War exhaustion for the small empire vs the AI Federation is at 89%. . This means that territories etc will all be reversed back to their pre-war status. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. The enemy was virtually forced to inaction: in my war, 65% of their WE came from occupation (49 systems, 12 colonies). In addition, whenever one side in a conflict reaches 100% war exhaustion the other will be able to force a Status Quo after 24 months. To be exact, they are forced to ACCEPT a status quo. Nothing else changes about the war. But then you see the dreaded pop up. 113. War exhaustion is not a measure of success or 'winning'. For occupation it is more important to occupy their planets, than the systems/starbases. The way stellaris war exhaustion works is "Our arbitrary meter was crossed , now you need to sue for unconditional surrender. I can sympathize with many of the complaints but like the suggested solutions even less. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. Even tho I’m running laps around their alliance, I can’t win. Once a war side reaches 100% war exhaustion, there is now a 24 month timer that starts ticking down. Now the economy is actually compelling and diplomacy will almost receive a rework as well, that doesn't need to be the case any more. Great job ruining a great game, im ♥♥♥♥♥♥♥ done. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. This is then used to determine when one side will surrender and how much the winner can demand of them. If it were at 100% and it was only War Score that was the issue, then I'd say it's the vassals' fault. Best workaround I know of is to pause the game, open the console ["~"], and type "play 01", "play 02", "play 03" and so on until you are in control of your ally's empire, or the enemy empire. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. 9, You claim something before the war and get it if the ennemy accept the surrender. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. 113. As I am in a federation, I was eventually asked to vote for or against a war with a neighboor we had previously fought with. war exhaustion is the percentages you see down in the bottom right on the little war icons there. Status quo peace means both sides keep any systems they have both occupied and claimed. Now type surrender <crisis empire id> <war id>. You were NOT the war leader. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. r/Stellaris. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. Like, I've captured every single starbase, occupied every single planet, blown every single navy into so much stardust, but the opposing government - presumably now based directly beneath a mountain of my occupying soldiers - fundamentally refuses to surrender, because five seconds before the war broke out they signed a defensive pact with a one. No option for white peace or conditional surrender, it’s either fold to their demands and give the land or an entire country gets annexed. You gain war exhaustion from time, but you gain more of it the more of your systems are occupied and the more ships you lose in battles. War exhaustion has nothing to do with how well a war is going. • 2 yr. But even with this setup, the AI does not surrender at 100%. 24. ) If it reaches 100%, then after 2 years you can FORCE them to accept a status quo end to the war [and the same applies from them to you]. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. . After 2 battles with the enemy. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. For example, in a Conquer cassus belli there's a -50 (or -75) enforce demand and -10/-100 per system/planet. 4100 war exhaustion means that they can request a Status Quo - not that you have to surrender. That should be factored into your war planning. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. Imagine declaring a war, taking all the territory you can. Like here. The more ships you have the less they contribute when dying. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. Aaronthelemon Dec 12, 2018 @ 6:48am. Before stage five, they actually don't even get a total war CB. The two are rarely entirely connected. We're making changes to the War Exhaustion following your feedback. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. In my last game I had the situation where I get declared war on by a federation…* When you surrender you leave the war * If you signed a defensive pact and surrender before your own War Exhaustion reaches 75% AND the other empire (which you signed) is still at war then you become humiliated and gain a -25% diplomatic weight malus for 10 years to represent your reputation as an oath breakerIf you play a game like Crusader Kings, there is a WAR SCORE in the main UI, which indicates the sum of possible war goals required to win a war. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. It takes 10 days for armies in orbit to land on a world. 3. Posted by u/slartinartfast256 - 2 votes and 3 commentsYes, war exhaustion is terrible. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. Now the difference is, you need to claim and control with status quo, if the ennemy surrender, you get all the claim. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. I cannot win even if I do occupy all their space and planets. I have gathered 27% exhaustion for 11 ships lost, 0% due to 5 armies lost, they have gathered 22% due to 67 ships lost, and 0% due to 141 armies lost. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. Hover over the "achieve war goals". Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. You actually reached 100% war exhaustion and didn't notice it. However it won't let me. Adding to this, a "status quo" peace isn't as bad as it sounds. Cannot surrender or status quo unless you reach 100% exhaustion. On top of this, status quo peace treaty and war exhaustion exist. They always have my war exhaustion up by 5-7% more than their own. I'm not totally convinced you do understand the system. This is honestly the most annoying part for me. That is not the same thing as a surrender! All occupied claims are turned over to the occupier, and that's it. Been playing Stellaris since release, but recently came back after a long break. Technically is a bug, the R5 says they've been like this for several years, and 100% war exhaustion should force a white peace after 2 years. Nothing happens-. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. One I was the aggressor and the current one the PC is the aggressor. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. It indeed also limits your diplomatic options and interacts with that new pop growth trait. There are many complaints on the forums and internet about the way War Exhaustion currently works in Stellaris as of version 2. The only way to force surrender is to do what you have claimed to have done: Occupy everything the opposing side owns (including allies if they have any). Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. War exhaustion has two effects: 1. Base War exhaustion is 3x faster. In the case of total war, everything, in a claims war then all claims, etc. You gain +100 from war exhaustion, +100 from occupying their entire empire and +50 from having a superior fleet. PlutonArioch Dec 10, 2022 @ 11:29pm. The way it's…I've noticed something in the game I'm in. The "war exhaustion timer" is for status quo, not for complete victory. That’s what happens in stellaris. Business, Economics, and Finance. This is the problem with the war exhaustion system: it makes no sense. Your perfect start is ruined, you got the Irassians yet again. frogandbanjo • 5 yr. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). Once your war exhaustion reaches 100%, you have a two-year grace period, after which if your opponent wants peace, they can force you to accept it. As for you vs them there are 3 main factors. Also the fact that claims and capitol dont have very much weight in comparison. War exhaustion is just a bad status quo mechanic. Before they forced a white peace, they were sending ME surrender requests where I would cede them their claimed systems, despite them having nothing left and being at 100% war exhaustion. War exhaustion should be an empire modifier rather than a war score knockoff. 392K subscribers in the Stellaris community. Especially now that somehow AI seems to rampantly Vassalize to a degree that I cannot comprehend how they make such agreements, it's very hard to be in a war with only 1 or 2 enemies. 631. Yet, Stellaris decided that they get almost no war exhaustion and I can't. I'm a new player with 11 hours so far. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. ago. #9. If you occuppy 90% of the required claims and won 90% of the battles that should be considered a win in my book, and if you lose 1 battle it shouldn't lead to an immediate forced white peace. I am a pacifistic player. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Makes. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you. Same thing can happen with 2 players. Thats another problem Stellaris has had from day one, no seperate peace. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. -100 for surrender, -50 for subjugate. You need to deal with the other empire now. Take the outpost without a single ship lost and sit there with my fleet, ready to settle the war with my war goals achieved (the claim of this single system) -. If you are at a 100% warscore, AI will always accept all your demands. However even several years after reaching 100% exhaustion they will stagnate at -39 Acceptance to surrender. 5 war exhaustion. You get bonus influence from them surrendering if you choose the humiliate war goal. So here's what might have actually happened: 1. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. Otherwise you can force a status quo peace 2 years after the opposing side has reached 100% war exhaustion, but that is not the same as their surrender. The. I think you have basically disabled War Exhaustion. However I saw no way to change my war goals. I won. r/Stellaris. No one, neither player nor AI is forced to surrender because of. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. It cannot be removed. #2. War exhaustion, or a populaces dissatisfaction with war will increase with any losses even if a Battle is won. It would be more like the British occupying every town in the 13 colonies, eradicating the American armies to the LAST man and occupying the capital while the Americans still don’t surrender because they got the french supporting them. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. war exhaustion will give a modifier towards accepting peace offers but you cannot be forced to surrender Then how do. This mod is in no way balanced so please use with that in mind. AFAIK there is only one condition for forced surrender : all your planets are under enemy control. Business, Economics, and Finance. The war exhaustion information is always accurate, but working out where the war exhaustion comes from can be essentially impossible in all but the most straight forward engagements. vassailize war goal -100 War exhaustion +97. I destroy the star fortress and flip it to my side, then I start bombing the two planets. They have 2 planets left and I'm occupying both of them. If you want the enemy to surrender, you actually need to defeat them (that means conquering their colonies). You declare a war, take your claims, then white piece out. War Exhaustion is increased by destroying their fleets, as well as steadily over time. no, there is no forced surrender. Otherwise you could just declare Containment war, exhaust them, and when they surrender instantly anex everything. ago. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. white peace is your goal in war for Stellaris. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. Why does it increase equally when the other side lost more; well it could be comparatively less to their grand total. Both planets are heavily defended but I. NuclearKiwix • 1 yr. Space battles: 85%. 109 votes, 33 comments. In comparison, my exhaustion totals 28%. Personally I'd also like the entire war system to be overhauled, AI forcing you into white peace when you hit 100% war exhaustion is kinda really lame, if I had a choice, I'd rather take happiness/Deviancy debuffsempire-wide for each additional month spent in a war at 100% exhaustion. It takes 10 days for armies in orbit to land on a world. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. He attacks me twice, I lose some ships but win the battles. 181. It depends on time and on losses you suffer, even in victory. You want them to surrender. Is this normal? Do we also have to get to 100%. I have the +100 War Exhaustion and +50 Relative Navy Strength. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. . Shad May 18, 2018 @ 5:08pm. Your perfect start is ruined, you got the Irassians yet again. I didn't lose a single ship. Occupation breeds resistance. I was forced to surrender a humiliation war with two systems untouched, so i assumed the player was playing under the same rules as the AI on this. I do not remember a time where the AI refuses a status quo if they have 100% exhaustion. One I was the aggressor and the current one the PC is the aggressor. . The current stellaris war exhaustion mechanic is a terribly awful mechanic and is probably one of the least fun aspects of the game. The war still will not end and has been going on for 87 years even though 100% was reached within the first 10 years. 400K subscribers in the Stellaris community. Any time a ground unit is lost. Business, Economics, and Finance. Agreed the war exhaustion system is fucked up, I have lost systems to the enemy while beating him to hands down he got no fleets left but I can't manage to tag back a system that he he took with a stray troop and suddenly the war is over and he wins the system and I cant do anything and I get none of his systems because I hadn't claimed. You were NOT the war leader. Yea - It happens again. If you're fighting to save your home and loved ones, you'll be much less inclined to surrender no matter the cost. No one, neither player nor AI is forced to surrender because of war exhaustion. So losing a battleship hurts more than losing a corvette. You have to open the war view and choose "status quo. " I feel like this is a solid change. There needs to be a fix to war exhaustion so if you’re trouncing them by 25% or more when they’re at 100% exhaustion for like 3-6 months it’s a forced surrender. so now even thought own all planets they will not give up. But if you're fully occupying some of their systems that you claimed, you're still going to "win" the war - you'll get a bunch of. The effect that has varies based on your war goals. I took all their star systems and I destroyed all their fleets. You can never 'force' a surrender. All in all, a very frustrating experience. You can never 'force' a surrender. If nothing's claimed and occupied, no side loses or gains anything. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. The first method is one side in the conflict surrenders. My gripes with the combat system: Even when extremely outnumbered, disengage can yield 0 losses (aka 0. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). I am at 81% war exhaustion and my enemy is at 100%. Otherwise there would be zero reason to ever surrender, because 100% would just be a number. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. Mar 21, 2023Elitewrecker PT Apr 29, 2018 @ 12:48pm. I've also occupied around 6 planets as part of my goals, Killing 86 of their armies without. A big contributor is loss of ships. Fleets are completely destroyed and all planets are occupied. I win every space battle. NuclearKiwix • 1 yr. This means that if you lost 10 out 100 naval capacity worth of ships and the AI lost 20 out of 200 naval capacity. Business, Economics, and Finance. Look under the war goal and it should say their current acceptance of it and why. War Exhaustion trigger percent: 40%. Why am I not. If you go in with enough armies and fleets you'll get them to surrender before you hit 100% war exhaustion. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. " They will be forced to auto-accept. Maybe 2-3. The war exhaustion system in stellaris is quite different. ago. This of course assuming my humans…For most wargoals war exhaustion isn't enough to get the AI to surrender, it's more useful for getting status quo with them. I've been in two wars with the same enemy empire. War Exhaustion 100% means the AI will accept a Status Quo peace, nothing more. WTF War Exhaustion. War exhaustion in Stellaris is just a mechanic to prevent foreverwars between the AI and the player exploiting the AI through war too. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. 2) Don't even fight - just try to surrender immediately, even though it will likely involve keeping the criminal problem. [district id] effect add_planet. the other attacking enemy was on like 100% war exhaustion. Your War Exhaustion hits 100% but you are close to conquering everything, so you risk continuing the War. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. Join. Use a race with modifiers to war exhaustion. Also, exhaustion doesn't matter that much. You need to stack enough positive modifiers (enemy war exhaustion, occupation, and relative fleet power) to overpower it - or take a status quo instead. That's your clearest indicator that you haven't occupied everything yet. Think of Russia during WWII; they fought on despite taking massive losses. Not really. With automatic Status Quo. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Choosing a different war goal may have different surrender thresholds. They always have my war exhaustion up by 5-7% more than their own. Some quick math will tell you that their war exhaustion is way over 100%. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. You refuse the offer because you are sure you can conquer all it's planets and systems. . But here comes the war system into play which immediately managed to suck all the fun out of the game: After trying everything to convince (bribe) them to join my empire I got fed up with having to fly around their territory all the time, so I started a subjugation war and quickly raised their war exhaustion to 100, but here is where the. Once the 24 month timer has ended, it is now possible to. ago. If you take too long to win the war and rack up too much exhaustion, you can be forced into status quo. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. The attrition itself does nothing. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. But thats a better place to be than where stellaris is. You've missed one planet (-100) and two systems (-40. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out. May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. The difference is in occupations. I 100% devastate all their worlds, THEN capture them. Once their war exhaustion reaches 100%, you can force a status quo peace. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. While watching Arumba play apocalypse today he got into a war in which the AI forced him to 100% war exhaustion. That means every system and planet of ALL opponents, including allies, not just the main target. I have not observed it otherwise. If I was to surrender I would be totally integrated beacuse of their. Ground combat takes place between the world owner's armies and the invader's armies. I very rarely resort to war. ok, so I will admit, i am a noob to this game, got it only 2 days ago, but ive lerned the basics and have been winning wars. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. War exhaustion represents your population’s willingness to continue fighting. No-one else is at war with any of the federation members including the Ovarians. Feb 10, 2020. When you reach 100 you automatically sue for peace. CryptoWar Exhaustion is a very mundane and isolated mechanic that only serves ends up making wars last longer than they really should, and can sometimes end a war right before you're ready to end it, creating a frustrating experience. Look under the war goal and it should say their current acceptance of it and why. The only no forced status quo situation would be two genocidal empires fighting, which would make sense, once war is declared it's a battle to. Sure it won't change that issue but it's not really an issue, if an empire is doing so poorly their war exhaustion is at 100% then clearly they're massively losing war so they should be crumbling in short order. It even had revanchism when you lost territory. Ship and army loses, occupation and technology. Enemy won't surrender, even after I've taken all they're planets. Forum listWar Exhaustion doesn't mean you have to surrender. Thread starter Dragonkat42; Start date Mar 3, 2018;. (because war). With automatic Status Quo. Once it hits 100% War Exhaustion, there's no reason for it to -not- throw hundreds of ships away in an effort to blow up one or two corvettes. Even in victory casualties, resource drain, and general stress accumulate into exhaustion. One I was the aggressor and the current one the PC is the aggressor. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. The problem is that the gains are too high from certain things and it doesn't really care. wpflug13. With no ability to force Status Quo, the war will continue until one side achieves their War Goals, or is entirely eradicated. Because sometimes they don't even build ships. The AI…This war has been going on for almost 15 years. War Exhaustion has no effect on stability. They always have my war exhaustion up by 5-7% more than their own. I am so tired of fighting a war far more intelligently than the computer and yet still losing because the war score system sucks. l_x_fx. "Furthermore, I think Carthage should be destroyed. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. And the AI only ends a war when both hit 100 %. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. You can only be forced to accept a white peace, which would have resulted in gains for you. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of it. Reply. It doesn't measure anything. 1% reduction. War exhaustion has no reason to be in this game except to make wara unwinable. Business, Economics, and Finance. Before stage five, they actually don't even get a total war CB. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. I agree that some war goals, like vassalize, are stupidly hard to complete vs more than one enemy, but the logic of why they won't surrender is very easy to understand. Ships 'destroyed' this way cause 5x war exhaustion. War exhaustion represents your population’s willingness to continue fighting. On the topic of War Score and War Exhaustion. Why am I not. I'm addicted to Stellaris rn, but I actively avoid going to war at all costs. The enemy's war weariness reaches 100%, but the war still goes on for 20 years. With automatic Status Quo peace, forcing attackers into Pyrrhic victories was a viable strategy to control your losses in the peace. The still wouldn't accept subjugation despite my war goal getting to zero. War exhaustion is constantly added, just the amount can be changed. In case nobody was following the war exhaustion thread, here's the formula the game apparently uses to decide how much war exhaustion is suffered after a space battle: 1. Including, but not limited to, research, civics, and random events. So I'm in a war with this one empire, and they won't surrender. 100% war exhaustion doesn't make you surrender, it just forces status quo. So I have a war going on against a faction and their ally. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. Feb 24, 2018. So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. They always have my war exhaustion up by 5-7% more than their own. Stellaris peace system is about the most unfun peace system of all the paradox strategy games. BUT only a status quo can be forced, not a surrender!I've noticed something in the game I'm in. they are fully occupied. It says I have -1000 acceptance simply because of my “Absorption” Wargoal. So if you're willing (and able) to hold the territory and wait for them to reach 100% exhaustion you can force Status Quo, but that could take quite some time. And i think "yea nice i take my opportunity!" I attacked them. HoI4 is explicitly a war game. After 2 battles with the enemy. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Warfare in Stellaris can only end in one of three ways. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job.